Complete rewrite internally focused on modularity.
UI refresh.
Grayed out functions now describe why they can’t be used when hovered on.
More automatic error handling for common Rigify errors.
Fix error on generation when inserting constraints data in certain cases (commonly assigned data not being assigned).
Updated autogenerated Python file.
Support for Blender 4.2’s “collections_all”.
Dropped support for 2.93.
Fix rig types not being selected from the active rig types list.
Fix creation of bone collection presets.
Updated collection system to work with 3.6’s LTS bone layers.
Armature updates can now be cancelled.
Added assign custom names from types function.
Armature presets can now be imported, exported, renamed and deleted in the armature builder.
Added Widget editor, for a more intuitive way to modify widgets.
Armature scaling no longer causes issues with generation.
Color sets are now stored in collection presets.
Old presets are automatically converted to the new system.
Added merge track strips for baking multiple actions into a single one.
Fix instances where generation would error without explaining why.
Fix generation problems when generating when the armature is not at 0,0,0 position.
Halved generation times in half.
Bone scaling in the animation armature is now calculated per chain based on the base armature (allows more flexibility for disjointed armatures when bone scaling is disabled).
Support for segmented bones.
Extend/connect chain is now more reliable.
Support for library override/linking armatures between blender files.
Fix keymaps not being displayed properly in the plugin preferences.
Data added on subsequent generations now consider custom bone names, and assign to the proper bones accordingly.
Bone driver data is now preserved across generations.
Fix FK/Tweak layers not being assigned properly in some instances.
Fix not checking for existing constraints when inserting constraint data into a newly generated armature.
Added undo buffer after generation error to avoid crashes.
Fix not considering decimal values when baking action strips.
Added post generation UI with more intuitive sorting of bone layers and properties.
Removed quick exporting (redundant).
More accurate baking to animation armature.
Support for Blender 4.2’s extensions system.
Viewport feedback when baking multiple tracks/actions at once, showing the current animation being baked, and with the ability to interrupt the baking process halfway through it.